"memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-temp-allocator-size-main=4194304" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-bucket-allocator-block-count=1" "memorysetup-profiler-bucket-allocator-block-size=4194304" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-bucket-allocator-block-count=1" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-granularity=16" Configuration Parameters - Can be set up in nfig 10:31:25.042179+0100 KelimeZinciri MemoryManager: Using 'Dynamic Heap' Allocator. 10:31:24.771747+0100 KelimeZinciri UnityIAP UnityEarlyTransactionObserver: Registered for lifecycle events Xcode, build and install game in IOS simulator device but while game opening after "Made With Unity" application closed (If xcode not open application closing if xcode is open it stuck with a black screen and i get an error on xcode)īut i didnt get any ios build before so i dont understand about xcode much :) actually i didnt see the error correctly too :D can someone help me ? 10:31:24.771220+0100 KelimeZinciri UnityIAP UnityEarlyTransactionObserver: Created Im developing a mobile game with Unity and project close to end its working correctly on android but when i get an ios build its give me an error. First of all english is not my main language so if i write something wrong im sorry ^^
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